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18 September 2004 @ 01:16 pm
Guilty!  
They really should have called SF anniversary SFIII (plus old games) because it's really not apparent that street fighter III is even in the game, and it's like YOU CAN PLAY SFIII THIRD STRIKE ON PS2 NOW!!!!! which is really pretty phenomonal!

I played Guilty Gear XX with ravi and parker and kevin last night. I forgot how awesome that game was. It is really Seriously years ahead of any of Capcom AND SNK's stuff both in terms of mechanics and graphics. Personally I am so fucking glad that someone made a bunch of characters that had compleatly unique game mechanics to them. I mean, in the past there would be the difference between a ryu fireball, and a rose fireball, and it would be like "woah! she can REFLECT PROJECTILES? that's totally a unique element in the constricting framework of the game!" but in guilty gear, Each character have basic moves that challenge the Game Mechanics of the other characters. I mean, just looking at the characters' Dashes alone - in SF or SNK games, the dashes were all pretty much the same, except for maybe what special move could be cancled out of it. but in Guilty Gear, the character's speed, distance, tangability, and gravity are all variable through the dash - in addition to what moves can be cancled into. Plus, one of the biggest bonuses comes from the 4 new characters in XX. I mean, the brillance is that when you first play them, they don't seem too special, but they are all compleatly unique within the game. I mean, the basic tactic of the game is P=>K=
>S=>HS combos as well as Dashing =>low hit => combo => special move. But Bridget dosen't have a normal HS. her HS sets her yoyo, and then pressing it again brings it back. I don't think SNK/Capcom even have super moves that do that, and yet here is a normal move that does that, at the same time introducting a compleatly different and unique element in her playstyle. And then I-NO dosen't dash on the ground. It seems Simple, but what it means is that you can't dash=> combo with her the same way you can with most of the other characters! But at the same time, you can't defend against her dash the same way you can with other characters! plus her flying special moves are pretty cool and fun. Also, her character design is Really cool! (and when she is the final boss, and has the invincible super moves they aren't retarded like the SNK bosses, They are actually Beatable! um... yeah.
Zappa is really neat. I think it's so cool that they would challenge Fighting game conventions to add a character whoes moves change randomly. also, the idea of collecting souls is pretty neat. Like all the characters, Zappa is good, but only if you know what you're doing, but at the same time he's not tooo good (unlike Sol!)
yeah. It's too bad Ravi didn't feel like getting into the game, because it's really really amazing - especially when you imagine Capcom taking notice (which they have finally) and updating the graphics and gameplay to be more on par with Guilty Gear XX#.

Yeah. I think I'm going to re-aquaint myself with that game once I finish my thesis. and then maybe try to get thoes hidden characters. God, you have to just leave the game on for 100 hours or something. shit.
http://faqs.ign.com//articles/543/543449p1.html
 
 
Current Mood: artisticartistic
Current Music: Akuma Stage - Killing Moon - Street Fighter III - 3rd Strike Original Sountrack
 
 
 
Ravi Kanodialine88 on September 18th, 2004 04:13 pm (UTC)
I've played Guilty Gear before, and it's enjoyable. I think the earlier hour of Star Gladiator raped all of the parts of my brain that enjoy fighting games.
nerdtronmojograham on September 20th, 2004 08:05 pm (UTC)
Aw, I miss playing GGXX. I mean, I have it, and can play it whenever, but I don't know anyone else that's into it at all. And we both know full well that fighting games's longevity is all about the 2player. But yeah, it's true. There really hasn't been a fighting game with that much actual character development in the way they fight. Such such such a great, and underrated game.
Siner Dsirnerd on September 29th, 2004 01:48 pm (UTC)
Yeah. That's the same reason I couldn't play GGXX for that long. I did a lot of the mission mode and played through some of the story modes to see the stories behind the people, but i couldn't play mission modes for hours anymore. I think Guilty Gear also has a bad newbie rate too. In that new people can't really compete against someone who's been playing it for a long time. That also made it not as fun when I got people to play it with me.

I think that's the reason I like Tekken more than I did before. Before, my brother was always playing these games with me, so I always had someone at a higher or equal play level to play with. But now, less people around me are playing fighting games consistently, so the only real games we can play at an equal playing field is Tekken(since I suck at tekken and never really get into the deeper aspects of it).